Close Range Weapons
Here is a list of all the close range weapons, sorted by skill. This list also includes the 4 tools that also function as weapons: Crowbars, Guitars, Molotov Bombs, and Spraycans.
Most close-range weapons have a minimum strength required to wield the weapon without a penalty.
| Weapon Name (Future Weapon Name) | Skill | Damage | Strength Required | Legality | Misc. |
|---|---|---|---|---|---|
| Baseball Bat (Spaceball Bat) | Club | 5-45 | 6 | L+ | |
| Crowbar (Forcefield Prybar) | Club | 10-30 | 4 | L+ | Automatically breaks locks |
| Chain (Industrial Cyber-Arm) | Club | 5-15 | 1 | L+ | Easy to Conceal |
| Nightstick (Electro-Shock Stick) | Club | 5-25 | 4 | L+ | |
| Dwarven Hammer | Club | 10-30 | 8 | L+ | |
| Maul of Anrin | Club | 5-45 | 8 | L+ | |
| Silver Cross | Club | 5-15 | 1 | L+ | |
| Wizard's Staff | Club | 5-25 | 6 | L+ | |
| Gavel (Laser Gavel) | Club | 5-10 | 1 | L+ | Easy to Conceal |
| Torch (Burning Flare) | Club | 5-15 | 1 | L+ | Causes burns |
| Spraypaint (Holo-Paint) | Club | 5-15 | 1 | L+ | Also used for graffiti |
| Any Pistol, when out of ammo | Club | 5-10 | 2 | Varies | |
| Any Rifle Or Heavy Weapon, when out of ammo | Club | 5-25 | Varies | Varies | |
| Guitar (Cyber-Keytar) | Guitar | None | n/a | L+ | Enemies gain Heart |
| Pitchfork (Space Pitchfork) | Sword | 10-70 | 6 | L+ | |
| Molotov Cocktail | Thrown | 25-125 | 1 | L+ | Starts fires |
| Sword of Morfiegor (Light Sword) | Sword | 10-110 | 6 | L+ | |
| Daisho (Twin Swords of Liberalism) | Sword | 10-110 | 6 | L+ | |
| Axe (Laser Axe) | Axe | 10-110 | 6 | L+ | |
| Knife (Vibro-Knife) | Knife | 10-70 | 1 | L+ | Easy to Conceal , can perform sneak attacks |
| Shank (Cyber Shank) | Knife | 10-40 | 1 | L+ | Easy to Conceal |
| Syringe (Medical Injector) | Knife | 1-5 | 1 | L+ | Easy to Conceal |
| Unarmed | Martial Arts | 1-6 | - | L+ | High skill gives humans multiple attacks, and increases damage per hit. |
page revision: 12, last edited: 31 Jul 2021 11:55





