Whereas the LCS is a collection of patriots dedicated to improving the country, some evil individuals conspire to disrupt the Liberal Agenda. The conservative crime squad is an organization of trouble-makers, who use violence, murder, and theft to accomplish their Conservative goals. In short, they are your rivals.
The Conservative Crime Squad (CCS) is not active at the start of the game, unless "We Didn't Start the Fire" is chosen at the beginning. As Liberal Agenda starts to rack up victories, the CCS can become enraged into action by this change as their minds are poisoned by backwards conservative thinking.
In blatant imitation of the LCS, the CCS will carry out site raids against Liberal organizations in order to advance their backwards agenda. Currently, they are incapable of influencing public opinion through means other then raids. The chance for success or failure of these raids varies on an individual basis, but on average the CSS will actions will advance their conservative ends. In either case, the CCS will grow stronger over time and continue to harm innocent civilians. Therefore, it is recommended that the LCS deal with these dangerous terrorists.
In order to destroy the CCS, the LCS needs to find their hideout. Kidnapping and Interrogating a CCS member should help you get maps of their hideouts. Dating or otherwise recruiting can also get CCS members to reveal the location of their hideout. CCS members do not broadcast their loyalties, disguising themselves as ordinary citizens. In order to discover if someone is a CCS member you must kidnap them, date them or successfully persuade them by discussing the issues. One way to find CCS members is to look for people who seem out of place such as yokels, hicks, or fastfood workers at the gentlemen's club.
Once a CCS safehouse is discovered, the LCS can drive the CCS from a safehouse with a violent raid. By killing the CCS boss, the LCS will drive the CCS from the safehouse and claim the safehouse in the name of Liberalism. Any sleepers you have in the CCS will become active members of the LCS when this happens; lesser but still violent raids may flush sleepers into the open as well. If driven from their safehouse, the CCS will reform at a new safehouse after a few weeks. This safehouse can be found and captured in the same fashion. Finally stopping these deranged individuals requires driving them from each safehouse in turn (3 in total).
The longer the CCS is active, the more dangerous they will become, both to you and the country. If destroyed swiftly, they will not be nearly as heavily armed as later. Therefore beginner players are advised to take them down without delay.
The destruction of the third CCS stronghold permanently ends all CCS activities and rewards every living member of the Liberal Crime Squad, whether active or sleeper, with a 200 juice bonus!
As of 4.06, you can find a "CCS Backer List" in the CIA computer or from sleeper lieutenants. Publishing this in the liberal guardian will cause the CCS to be raided and disbanded within six months.