Non Human

Non-Humans react differently to your Persuasion and Seduction attempts.

Tank

The M1 Abrams Tank cannot be recruited as of V. 4.06.3.
It is immune to Seduction attempts.
It is immune to Guitar music.

Genetic Monster (Flaming Rabbit, Genetic Nightmare, Mad Cow, Giant Mosquito, Six-Legged Pig, Purple Gorilla, Warped Bear, Writhing Mass, Something Bad, Pink Elephant)

Can be liberalized by talking to it with at least 15 Heart. Liberalization affects all monsters encountered at once.
A liberal monster can be easily recruited, but a conservative one is immune to recruitment.
Cannot be seduced.
It is immune to Guitar music.

Guard Dog/Canine Hero

Can be liberalized by talking to it with at least 15 Heart. This will prevent them from barking. Liberalization affects all dogs encountered at once.
A liberal dog can be easily recruited, but a conservative one is immune to recruitment.
Cannot be seduced except at L+ Animal Rights.
It is immune to Guitar music.

Strategy

*Neither of these creatures can be kidnapped for interrogation.
*Liberalization is not the same as [R]elease oppressed. Instead use [T]alk.
*Liberalization of dogs and monsters is a different turn than recruiting them, so if you want to recruit them you can bring a low-level [[hippie]] with 15 heart to liberalize them and let a high-level liberal with high persuasion and free subordinate slots recruit them.
*If you encounter a dog and a monster at once (possible at the CEO Residence) talk to the dog first, as a conservative dog would raise the alarm immediately if a turn were spent next to it. Then you can liberalize the monster and move on with [V] (you don't have to recruit them to prevent alarm).

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